Education Trends: The Flipped Classroom | Piktochart Blog
Here is a great Piktochart Explaining the Flipped Classroom
Saturday, November 15, 2014
Friday, November 14, 2014
Using Skype and Vent as an Educational Tool
Skype is a program that can be used for
video conferencing and voice streaming to
collaborate with people from different locations. Skype has the ability to stream video
and voice along with instant messaging and screen sharing. The user needs a
webcam, an Internet connection, a microphone, speakers, and the Skype software
application. Skype is also free to anyone who has loaded the software onto
their computer or mobile device. Up to 25 participants can connect at once for
free if everyone is using the Skype application. However, there are additional
features available if you pay the fees for the premium package. In addition,
Skype has a support page which explains the needed bandwidth depending on the
number of participants and what features you are using. Skype Support on
Bandwidth: https://support.skype.com/en/faq/FA1417/how-much-bandwidth-does-skype-need
I was unfamiliar with Vent, which I found out is short for
Ventrilo. When I asked around at work,
one of the guys in our technology department told me that he used Vent when he
played games on his computer so he could carry on a live chat with his gaming
buddies. He went on to explain that his friend paid a monthly fee of $10.00 to
rent and be the administrator of a Vent server. The server admin had
permissions to issue logons to his gaming friends and could allow them to chat
and help one another while collaborating or teaming together during the games. In
order to participate, each gamer must load the Vent client to join in the voice
stream which runs about 24-32 kbps for 10 to 15 users. In addition, the
administrator can give specific rights or deny rights to each gamer in which a
logon has been created. However, my colleague stated that he preferred to use
Skype because there were latency issues with his Vent voice stream. And when playing
in a gaming environment in which you depend on others to help you progress or
survive in the game, latency could be detrimental to your online character.
What are the benefits to using these applications for
education? What is lost? We use Skype in the libraries to bring real experts
into the classroom which otherwise might not be able to visit our students. We have Skyped with authors of the books in our
libraries, community members, and famous characters. Our students are always
engaged when they participate in a video conference with our Skype guests.
Skype allows students to interact with people in real-time giving them the
ability to ask questions and explore new experiences in which they might not be
able to encounter without a free video conferencing application. With the
implementation of so many iPads and other mobile devices in our schools, Skype
is an inexpensive app that can be easily accessed and utilized on any level.
Yet, Skype or other programs similar to Skype such as Vent are not a
replacement for the teacher. Instead, these programs can enrich any educational
activity. For example, teachers can set up a Skype time in the evenings in which
students with homework questions can interact with the teacher in order to get
tutoring or other needed clarification. However, this approach might not work
well with all learners. The teacher comfort of using the technology and the
students’ learning styles should always be a consideration when discovering new
methodologies of instructional strategies.
Subscribe to:
Posts (Atom)