The teacher's role is to be an instructional designer that can implement effective online technology that elicits the desired student outcomes. |
Some people might think that I am a little crazy,
but I actually enjoy the opportunity to design instructional projects. And all
of the articles above have certainly given me some new aspects in online
instructional design to think about. First, let’s consider key factors that
will transform an online course and engage students. Effective online tools
need to be included in the design to take advantage of the affordances that
technology can offer. This will mean creating activities in which students can
interact and receive feedback from their peers. In addition, reflective activities
will need to be included in order to give students time to think about their
own thinking. We all know that reflection has a big effect size on student
learning. So, discussion forums and blogging are activities to consider during
the design and development phase of the ADDIE model.
Next, what have I learned about the constructivist
learning theory and the social constructivist learning theories? How can I
apply them to my design? I focused on the idea of “puzzlement is the stimulus for
learning” when reading the Savery and Duffy (1995) article. I will need to
consider how to organize the online course so that authentic learning is taking
place and students are the center of the learning. In addition, I will need to
create a stimulus puzzlement that stimulates the new learning opportunities.
The Savery and Duffy (1995) and the Dalsgaard and Godsk, (2007) articles both highlighted that
knowledge evolves through social interactions which lead to individual
understandings of knowledge. I will need to research which social media
and Web 2.0 programs could be implemented to elicit the desired student
outcomes in the project.
And the biggest
challenge will be designing the course with a scenario or problem and also ensuring
that the activities the students complete will cover the intended goals and
objectives of the course. But first, I must draw a conclusion to what the
subject of the instructional design might be. Digital Leadership? Implementing
Blended Learning? iPads in the Classroom? So many interesting choices to select
from.
References
Dalsgaard, C., & Godsk, M. (2007).
Transforming traditional lectures into problem‐based blended learning:
challenges and experiences. Open Learning,
22(1), 29-42.
Francis, R., &
Shannon, S. J. (2013). Engaging with blended learning to improve students’
learning outcomes. European Journal of Engineering Education, 38(4), 359-369.
Savery, J. R., & Duffy, T. M.
(1995). Problem based learning: An instructional model and its constructivist
framework. Educational
technology, 35(5), 31-38.
Designing is the best part. It's the creation. Designing projects such as these for so many students must be very fulfilling.
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